시험대비CAE합격보장가능덤프덤프데모다운로드

Tags: CAE합격보장 가능 덤프, CAE퍼펙트 인증공부, CAE시험, CAE덤프문제은행, CAE최신 업데이트 공부자료

ISQI CAE 시험환경에 적응하고 싶은 분은 pdf버전 구매시 온라인버전 또는 테스트엔진 버전을 추가구매하시면 됩니다. 문제는 pdf버전의 문제와 같지만 pdf버전의 문제를 마스터한후 실력테스 가능한 프로그램이기에ISQI CAE시험환경에 익숙해져 시험을 보다 릴렉스한 상태에서 볼수 있습니다.

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최신 iSQI Other Certification CAE 무료샘플문제 (Q51-Q56):

질문 # 51
When is it appropriate to use pair programming in Agile development?

  • A. When the team wants to promote collaboration and knowledge sharing
  • B. When the team has a large backlog of user stories
  • C. When the team values strict control over work-in-progress
  • D. When the team wants to reduce the need for automated testing

정답:A

설명:
Pair programming is an Agile practice that involves two team members working together to develop code. It promotes collaboration and knowledge sharing, and it can help to improve code quality and reduce defects. It is appropriate to use pair programming when the team values collaboration and wants to ensure that all team members are familiar with the codebase.


질문 # 52
What is the definition of "sprint planning" in Scrum?

  • A. A meeting held at the end of each sprint to review and reflect on the previous sprint
  • B. A meeting held at the end of each sprint to present the product increment to stakeholders
  • C. A meeting held at the start of each sprint to plan the work to be completed during the sprint
  • D. A meeting held at the end of each sprint to review the work completed

정답:C

설명:
Sprint planning in Scrum is a meeting held at the start of each sprint to plan the work to be completed during the sprint. The goal of sprint planning is to ensure that the development team.


질문 # 53
What is the definition of "technical debt"?

  • A. The amount of time and resources required to fix a software bug
  • B. The cost of maintaining and supporting a software system over time
  • C. The cost of shortcuts and compromises made during the development process that must be paid back later
  • D. The amount of time and resources required to implement a new feature

정답:C

설명:
Technical debt is the cost of shortcuts and compromises made during the development process that must be paid back later. Technical debt can occur when developers take shortcuts or make compromises in order to meet deadlines or to save time. These shortcuts and compromises can result in poor code quality and can make it more difficult and time-consuming to make changes to the software in the future.
How does Agile handle project risk?
Agile handles project risk by embracing uncertainty and taking a flexible approach to project management. Agile teams use a series of iterations, or sprints, to incrementally build and deliver a product. This approach allows for early feedback and the ability to make changes quickly in response to new information or risks. Agile also emphasizes continuous communication and collaboration between team members and stakeholders, which helps to identify and mitigate risks early in the project.
How does Agile handle conflicts within a team?
Agile handles conflicts within a team through open and transparent communication and collaboration. Agile teams use regular meetings, such as daily stand-ups and retrospectives, to discuss and resolve any conflicts that may arise. Additionally, Agile emphasizes the importance of teamwork and fosters a culture of trust and respect among team members. This helps to resolve conflicts quickly and effectively and ensures that everyone is working towards a common goal.
What is the definition of "velocity" in Agile?
Velocity in Agile is a measure of the amount of work that a team can complete in a sprint. It is calculated by summing up the estimate of the work completed during the sprint, and is used to predict the team's capacity for future sprints. Velocity provides the team with a baseline for planning and helps to ensure that the team is working at an optimal pace.
What is the definition of "burndown chart" in Agile?
A burndown chart in Agile is a visual representation of the amount of work remaining in a sprint. It shows the total amount of work at the start of the sprint, and the remaining work at the end of each day. The burndown chart helps to track progress and identify any issues that may arise during the sprint. It also provides the team with a clear picture of the sprint goal and helps to keep everyone focused on delivering the product increment.
What is the definition of "sprint review" in Scrum?
A sprint review in Scrum is a meeting held at the end of each sprint to review the work completed during the sprint. The sprint review is an opportunity for the development team, product owner, and stakeholders to review the product increment and to provide feedback. The goal of the sprint review is to ensure that the team is delivering value to the end user, and to identify areas for improvement for future sprints. The sprint review is a key part of the Agile process and helps to ensure that the team is constantly learning and improving.


질문 # 54
What is the difference between velocity and capacity in Agile development?

  • A. Velocity is the amount of work completed in a sprint, while capacity is the amount of work the team is able to complete
  • B. Velocity is the amount of work the team is able to complete, while capacity is the amount of work planned for the sprint
  • C. Velocity is the amount of work the team is able to complete, while capacity is the amount of work completed in a sprint
  • D. Velocity and capacity are the same thing in Agile development

정답:A

설명:
The difference between velocity and capacity in Agile development is that velocity is the amount of work completed by the team in a sprint, while capacity is the amount of work the team is able to complete in a sprint. Velocity is measured based on the completed user stories or tasks, and is used to estimate how much work the team can complete in future sprints. Velocity helps the team to plan and forecast their work, and to identify any issues that may be impacting their productivity.
Capacity, on the other hand, is the amount of work the team is capable of completing in a given sprint. It takes into account the team's availability, skills, and any other factors that may affect their ability to complete work. Capacity helps the team to plan their work for the upcoming sprint and to ensure that they are not overcommitting or undercommitting.
In summary, velocity is a retrospective metric that measures how much work the team has completed in the past, while capacity is a planning metric that estimates how much work the team can complete in the future.


질문 # 55
What is the difference between a user story and a requirement in Agile development?

  • A. User stories are more detailed than requirements
  • B. User stories are written in plain language, while requirements are written in technical terms
  • C. Requirements are written by the customer, while user stories are written by the development team
  • D. User stories focus on the user,s needs and goals, while requirements focus on the product,s functionality

정답:D

설명:
User stories focus on the user's needs and goals, while requirements focus on the product's functionality. In Agile development, user stories are a way of capturing the customer's needs and goals, and describing the desired functionality from the user's perspective. User stories are typically written in plain language and focus on the "what" and "why" of the product, rather than the "how".
Requirements, on the other hand, focus on the product's functionality and describe what the product needs to do in order to meet the customer's needs. Requirements are typically written in technical terms and describe the specific functions and features that the product must have.
While there is some overlap between user stories and requirements, the key difference is that user stories focus on the customer's needs and goals, while requirements focus on the product's functionality. In Agile development, user stories and requirements are typically used together, with user stories serving as the starting point for the requirements process, and requirements providing the detail and clarity needed to build the product.


질문 # 56
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